I am using jit.gl.sketch's inbuild stroked-path drawing function (beginstroke, strokeparam, strokepoint, etc.). For prototyping and comparison purposes, i would like to replicate the same functionality with processing. Can anyone point me in a direction for how the code works?
It's doesn't seem to be simple bezier or curve code, as the stroke doesn't actually go through the defined stroke points. Maybe the bezier points are half way between the defined points. Not sure. But before i start prototyping on wild guesses, i thought i'd ask here ...