jit.gl.slab glow effect makes my particle system disappear. Why is that?
Nov 14 2016 | 9:36 pm
Hi guys!
I'm working on this particle patch based on a patch from the example library. I added a glowing effect that uses jit.gl.texture and jit.gl.slab, but weirdly enough the effect makes my jit.gl.mesh based particle system to disappear when i send a bang to the blur subpatcher! Could anyone explain to me why it happens, and how I can work around it, to apply my glow effect to the particle system?
If you remove the pink patching cable going from the trigger object to the "blurstuff" subpatcher you'll see the particle system appear.
I'd appreciate a quick answer!
Best wishes,
Jonas