jit.gl.slab with geforce gtx295

    Mar 22 2010 | 1:32 pm
    I am working on a patch with several slab objects. I am using pretty heavy hardware: i7 975 and a geforce gtx295 on win7. But I realize that Max5 only uses one of the cards embeded in the gtx295 (gtx295 actually is 2 x gtx260, as far as I know). The other card is not used at all. Normally, with other softwaresand games which uses openGL, I can see both working together (monitoring them with turboV). Does anyone has a clue why? or if there is a work around? I would be ok with that but in this case, my patch is bellow 20 fps. Maybe if I get to use both cards I could speed up this framerate.