jit.gl.text2d and kerning

    Jul 30 2013 | 8:45 am
    I tried using jit.gl.text2d for some text display in a project but run across the problem that text2d is cutting part of the characters due to the kerning in the font (see attached pic). This is getting even worse, when I use italic.
    Is there anything I am missing? Can I change this behaviour? I do not want to use tracking (at least not that mouch), as the gap is getting to much for the rest of the text. text3d is no option for me at the moment, because the letter quality is not up to text2d (I can not use any antialiasing as I send the vid via syphon). Last option would be jit.lcd, but I really would like to stay with text2d.
    Is there any help for me? :)