I was trying to capture jit.gl.text2d to texture that has larger dims
than context window.
It seems that there is some strange discrepancy between texture size
and and jit.gl.text2d coordinate system: If the destination texture is
larger than window, text is invisible unless I manually change it's
position to 'some value'.
This value seems to be tied to texture size, but I'm not sure.
Attached below is an example patch that demonstrates the problem.
this is on mbp, geforce 8600m gt, os 10.5.4
I was wondering what's going on, and is anyone else able to reproduce?