jit.gl.text2d in @automatic 0 mode
Here is part of a larger patch to draw the values stored in the coll "dist2enemy" next to a column of colored cubes.
I'm attempting to use jit.gl.text2d in @automatic 0 mode to write all 8 lines of text (a line next to each cube) between the erasure and re-rendering of the gl context.
Can anyone see my error here?
Thanks!
Max Patch
Copy patch and select New From Clipboard in Max.
John
hi john!
you simply need to change your metro to a qmetro
hope you're well.
-rob
Hey Rob!
Thanks - of course! I just explained qmetro in class the other day, and then didn't use it.
Too awesome to be answered by a former student! Love it!
Be well,
John