jit.gl.text2d in @automatic 0 mode

    Nov 09 2011 | 2:12 pm
    Here is part of a larger patch to draw the values stored in the coll "dist2enemy" next to a column of colored cubes.
    I'm attempting to use jit.gl.text2d in @automatic 0 mode to write all 8 lines of text (a line next to each cube) between the erasure and re-rendering of the gl context.
    Can anyone see my error here?

    • Nov 09 2011 | 4:30 pm
      hi john!
      you simply need to change your metro to a qmetro
      hope you're well. -rob
    • Nov 09 2011 | 4:50 pm
      Hey Rob!
      Thanks - of course! I just explained qmetro in class the other day, and then didn't use it.
      Too awesome to be answered by a former student! Love it!
      Be well,