take a look at the jit.str objects, which convert ascii text to char
matrices - should retain their formatting for jit.gl 2d and 3D text.
Might also want to look at jaschs c string library to do formatting
before going to matrix land.
really good job right now is that there's no easy way of getting the
font metrics. so your formatting will be kind of rough, based only
on characters not exact widths. But if you can live with that, you