jit.gl.text3d jit.GL.node & antialias
hello, how to get antialiased text with jit.gl.text3d when captured by jit.gl.node ? please.
you have to do it yourself by rendering to a larger texture and then downsampling.
something like the following patch (the gauss blur may or may not be desirable).
you could also try downsampling before the blur-pass (by inserting a jit.gl.texture @adapt 0, dims set to window size). not sure if that would yield better results or performance.
ok. thx a lot. could you please explain me why fsaa doesn't work ? it's a pity to have to make a larger texture. don't we lose fps ?
that's pretty much what fsaa does, so no, not losing fps.
fsaa is a property of the window, not the texture. you can't perform the antialiasing if the geometry is already rendered to a texture.