jit.gl.text3d jit.GL.node & antialias

FP's icon
Max Patch
Copy patch and select New From Clipboard in Max.

hello, how to get antialiased text with jit.gl.text3d when captured by jit.gl.node ? please.

Rob Ramirez's icon

you have to do it yourself by rendering to a larger texture and then downsampling.
something like the following patch (the gauss blur may or may not be desirable).

Max Patch
Copy patch and select New From Clipboard in Max.

you could also try downsampling before the blur-pass (by inserting a jit.gl.texture @adapt 0, dims set to window size). not sure if that would yield better results or performance.

FP's icon

ok. thx a lot. could you please explain me why fsaa doesn't work ? it's a pity to have to make a larger texture. don't we lose fps ?

Rob Ramirez's icon

that's pretty much what fsaa does, so no, not losing fps.
fsaa is a property of the window, not the texture. you can't perform the antialiasing if the geometry is already rendered to a texture.