jit.gl.texture alpha


    Sep 13 2008 | 3:23 pm
    Hi list,
    I'm trying to manipulate alpha of a jit.gl.texture and I don't understand how to manage it ...
    It seems that the message blendcolor isn't like other color message to jit.gl.objects.
    Maybe someone have a clue?
    best,
    reno-
    Renaud RUBIANO renaud@renaudrubiano.com +33 699 40 38 67

    • Do you have a simple patch you can post? It will help us help you. wes
      On Sat, Sep 13, 2008 at 8:23 AM, Renaud RUBIANO wrote: > Hi list, > I'm trying to manipulate alpha of a jit.gl.texture and I don't understand > how to manage it ... > It seems that the message blendcolor isn't like other color message to > jit.gl.objects. > Maybe someone have a clue? > best, > reno- > > Renaud RUBIANO > renaud@renaudrubiano.com > +33 699 40 38 67 > > >
      Sep 13 2008 | 4:16 pm
    • Sep 13 2008 | 4:51 pm
    • You don't have to use slabs to combine the images like this, you can simple draw a series of videoplanes on top of each other. Just make sure to turn blending on a depth_enable off. I would make a poly~ of a videoplane and a texture and just manage messages to the ploy~ voices to control freezing, blending, drawing, etc. on a per-voice basis.
      wes
      Sep 13 2008 | 5:05 pm