jit.gl.texture alpha

reno-'s icon

Hi list,

I'm trying to manipulate alpha of a jit.gl.texture and I don't
understand how to manage it ...

It seems that the message blendcolor isn't like other color message to
jit.gl.objects.

Maybe someone have a clue?

best,

reno-

Renaud RUBIANO
renaud@renaudrubiano.com
+33 699 40 38 67

Wesley Smith's icon

Do you have a simple patch you can post? It will help us help you.
wes

On Sat, Sep 13, 2008 at 8:23 AM, Renaud RUBIANO wrote:
> Hi list,
> I'm trying to manipulate alpha of a jit.gl.texture and I don't understand
> how to manage it ...
> It seems that the message blendcolor isn't like other color message to
> jit.gl.objects.
> Maybe someone have a clue?
> best,
> reno-
>
> Renaud RUBIANO
> renaud@renaudrubiano.com
> +33 699 40 38 67
>
>
>

reno-'s icon
Wesley Smith's icon

You don't have to use slabs to combine the images like this, you can
simple draw a series of videoplanes on top of each other. Just make
sure to turn blending on a depth_enable off. I would make a poly~ of
a videoplane and a texture and just manage messages to the ploy~
voices to control freezing, blending, drawing, etc. on a per-voice
basis.

wes