OR, if there was a jit.gl slab shader that covers similar functions as the jit.gl.cornerpin object in respect to skewing the images ?
What i am looking to do is skew (by changing the corner positions) various image streams before merging them to one texture. The patch i am working on is based on the The Video Processing System Andrew Benson did, except the input has 4 video playback streams instead of two.
I tried it out, where i used a gl.node object and sent it out to various Cornerpin objects, which meant i could keystone each video signal independently. Not sure if this is what you meant, as I am having a little bit of a hard grasping how the node object works conceptually (along with Videoplane, and rendering object) but at least its something. :)
The next problem i have is that after i have processed the image with Cornerpin , i need to get the signal back downstream as i have several over jit.gl.slab shades i would like to process the signal with. Is this possible ?