jit.gl.volume doesn't respond properly to @scale


    Jun 03 2007 | 9:39 pm
    Hi,
    If I increase the size of a jit.gl.volume using the @scale attribute, the field within it does not increase size, but remains as a block in the center. I've juggled with the various settings, but can't figure out how to get around this. Any ideas?
    G

    • Jun 03 2007 | 10:48 pm
      I can't say that I can verify, per se, but there is some strange (though possibly characteristic?) behavior. When I use @scale there is different behavior, depending on the matrix size- that seems to make sense. Using a scale $1 $1 $1 message into jit.gl.volume, makes some weird behavior (changing of visualization). Both methods get weird when the volume scale is larger than the window... looks like a fisheye view.
      That's OS 10.4.9. Max 4.5.3. Jitter 1.6.3.
      Thanks, Keith
      On 6/3/07, Graham Wakefield wrote: > Hi, > > If I increase the size of a jit.gl.volume using the @scale attribute, > the field within it does not increase size, but remains as a block > in the center. I've juggled with the various settings, but can't > figure out how to get around this. Any ideas? > > G >
    • Nov 13 2014 | 11:13 am
      Still present. Is this a bug or expected behavior?