jit-ogre - does it work in Max6?
Hi All,
I downloaded the jit-ogre latest .dmg, and installed per the video instructions.
The help file loads up and appears okay, but I don't see any zombie, and I have no idea if it's a path thing, or just the the external doesn't work with Max6 - There's so little documentation - I think I'm getting an error "error retrieving drawable"
Maybe it just can't find the zombie?
If it's a path thing - what is the proper way to add folders to Max's search path? - I never quite got how that's done.
I know you can add a folder to the path using the filepath object for a given patch but, how specifically do you add it to the searchpath for Max in general?
Thanks!
Valentin
it does not. use jit.gl.model.
okej. doesnt work with max6!