jit-ogre - does it work in Max6?


    Jul 01 2012 | 10:28 pm
    Hi All,
    I downloaded the jit-ogre latest .dmg, and installed per the video instructions.
    The help file loads up and appears okay, but I don't see any zombie, and I have no idea if it's a path thing, or just the the external doesn't work with Max6 - There's so little documentation - I think I'm getting an error "error retrieving drawable"
    Maybe it just can't find the zombie?
    If it's a path thing - what is the proper way to add folders to Max's search path? - I never quite got how that's done.
    I know you can add a folder to the path using the filepath object for a given patch but, how specifically do you add it to the searchpath for Max in general?
    Thanks!
    Valentin

    • Jul 03 2012 | 5:19 pm
      it does not. use jit.gl.model.
    • Sep 25 2012 | 8:23 am
      okej. doesnt work with max6!