I'm using a jit.path for building and moving a 3d form generated with a jit.gl.path.
My problem is that i can't use the setscale in the gl.path cause the jit.path is immediately overruling it!
so i thought jit.path is setting the scale of each point... but it actually doesn't.
I took a look to the matrix that comes out from the jit.path and it's double of cells! so if i have 30 points i have a matrix of 30x2.
So there is a second row of pixels but it is completely zeroed and it does nothing apparently.
Does somebody knows something about it?