jit.phys.multiple + constraints

FineCutBodies's icon

Hi guys,

Here is a little patch... what works, but was wondering if there is any way i can do it with jit.phys.multiple, to be able to make as many as i want... i was tryin to stick them on the circle and trying to turn the wheel...

i can generate the positions for the sticks with jit.expr or jit.gen and multiple will do all the work, but i dont know if there is any way i can use hinges to all like in the patch below instead of the constraint generated inside the multiple object... what would connect them together instead of sticking them to a world point...

Max Patch
Copy patch and select New From Clipboard in Max.

thanx in advance,
Kevin

matmat's icon

hi,
did you try to put your sticks in a poly, it can be much flexible

FineCutBodies's icon

thanx, but i don't get what poly you mean? poly~ what i know but that's for MSP processing, isn't it?

matmat's icon

yes, you can use poly~ not only with msp...

5096.PolyPhysics.zip
zip
FineCutBodies's icon

thanx man a lot, you are ace, will check it how it works!

FineCutBodies's icon

great solution, this trick with poly seems pretty usefull for other things too!