jit.phys.multiple + constraints

    Feb 28 2013 | 9:54 pm
    Hi guys,
    Here is a little patch... what works, but was wondering if there is any way i can do it with jit.phys.multiple, to be able to make as many as i want... i was tryin to stick them on the circle and trying to turn the wheel...
    i can generate the positions for the sticks with jit.expr or jit.gen and multiple will do all the work, but i dont know if there is any way i can use hinges to all like in the patch below instead of the constraint generated inside the multiple object... what would connect them together instead of sticking them to a world point...
    thanx in advance, Kevin

    • Mar 01 2013 | 11:23 pm
      hi, did you try to put your sticks in a poly, it can be much flexible
    • Mar 02 2013 | 1:08 am
      thanx, but i don't get what poly you mean? poly~ what i know but that's for MSP processing, isn't it?
    • Mar 02 2013 | 2:57 pm
      yes, you can use poly~ not only with msp...
    • Mar 02 2013 | 10:26 pm
      thanx man a lot, you are ace, will check it how it works!
    • Mar 02 2013 | 10:55 pm
      great solution, this trick with poly seems pretty usefull for other things too!