jit.phys.multiple + constraints
Hi guys,
Here is a little patch... what works, but was wondering if there is any way i can do it with jit.phys.multiple, to be able to make as many as i want... i was tryin to stick them on the circle and trying to turn the wheel...
i can generate the positions for the sticks with jit.expr or jit.gen and multiple will do all the work, but i dont know if there is any way i can use hinges to all like in the patch below instead of the constraint generated inside the multiple object... what would connect them together instead of sticking them to a world point...
thanx in advance,
Kevin
hi,
did you try to put your sticks in a poly, it can be much flexible
thanx, but i don't get what poly you mean? poly~ what i know but that's for MSP processing, isn't it?
thanx man a lot, you are ace, will check it how it works!
great solution, this trick with poly seems pretty usefull for other things too!