jit.phys.multiple creates physical particles that dont match the model

maybites's icon

Hi

I was playing around with jit.phys.multiple and get the effect I dont know how to get rid of:

Max Patch
Copy patch and select New From Clipboard in Max.

pressing step one and two should reproduce the phenomenon.

you should be able to see 64 balls falling onto a plane, but the phys representation dont match with the rendered geometry. in my original patch it is even more significant.

any ideas?

matmat's icon

hi,
you have to give the correct destination name to "jit.gl.gridshape" connecting to "jit.gl.multiple"...

Max Patch
Copy patch and select New From Clipboard in Max.

very strange your location of the "jit.phys.world"....

maybites's icon

Thanks a lot! I appreciate you took the time.