jit.phys.multiple/nurbs
Yes!
matmat good idea.
"Goal, It Will Be Great To Have a feature in order to make a gravity filtering.
The Possibility to deactivate gravity is some body "
+1
Laurent
To defy gravity, you could apply a positive-Y force that's equal to or greater than the gravity force of the jit.phys.world. Alternately, you could zero the gravity for the jit.phys.world and apply a negative-Y force to the objects that you'd like to be effected by gravity.
ah of course !
thank you