jit.phys.multiple/nurbs


    Feb 29 2012 | 3:50 pm
    i found a cool thing, connecting jit.phys.multiple to nurbs.... But , it will be great to have a feature in order to make a gravity filtering. The possibility to deactivate gravity on certain body
    mathieu

    • Feb 29 2012 | 4:05 pm
      Yes! matmat good idea.
      "Goal, It Will Be Great To Have a feature in order to make a gravity filtering. The Possibility to deactivate gravity is some body "
      +1
      Laurent
    • Feb 29 2012 | 7:42 pm
      To defy gravity, you could apply a positive-Y force that's equal to or greater than the gravity force of the jit.phys.world. Alternately, you could zero the gravity for the jit.phys.world and apply a negative-Y force to the objects that you'd like to be effected by gravity.
    • Feb 29 2012 | 8:50 pm
      ah of course ! thank you