jit.phys.multiple/nurbs

matmat's icon

i found a cool thing, connecting jit.phys.multiple to nurbs....
But , it will be great to have a feature in order to make a gravity filtering.
The possibility to deactivate gravity on certain body

mathieu

3451.MultiplePhysNurbs.zip
zip
LLT's icon

Yes!
matmat good idea.

"Goal, It Will Be Great To Have a feature in order to make a gravity filtering.
The Possibility to deactivate gravity is some body "

+1

Laurent

Andrew Benson's icon

To defy gravity, you could apply a positive-Y force that's equal to or greater than the gravity force of the jit.phys.world. Alternately, you could zero the gravity for the jit.phys.world and apply a negative-Y force to the objects that you'd like to be effected by gravity.

matmat's icon

ah of course !
thank you