What is the most efficient way to get a picture projected on a non-flat surface?
My idea was to display a grid and distort it until it fits.
For a videoplane I can use scale,rotate etc. but I found no way to individually "grab" points within the videoplane to get the desired result.I try to avoid nurbs gpu/cpu load-wise.
I somewhere saw an example with a displacement map for a jit.matrix but I think this could be more efficiently done in the OpenGl domain.
If this has to be figured out via jit.gl.sketch I will do and also will post my results here. But if anybody already was working on the subject I would be happy to get some hints.