jit.unpack and gl geometry (this should be easy)

    Aug 22 2014 | 4:01 am
    I thought I'd figured out [jit.unpack] several times but I don't think I do. [jit.unpack 2 @jump 3 4 @offset 0 1] please correct me if I am wrong.
    when objects like jit.gl.gridshape/videoplane/mesh etc. are set to @matrixoutput 1 , they output 12 planes. Appendix B explains what they are.
    -to see the result you either connect directly to jit.gl.render. or use a jit.gl.mesh or ...

    • Aug 22 2014 | 10:49 am
      Its not at all clear to me what your question/problem is.
    • Aug 22 2014 | 2:34 pm
      Hi Andro, thanks for the response.
      Basically I just want to confirm if this is the correct way jit.unpack functions. It's to solve part of a few patches.
      For example, here below are two of them;
      Thanks a lot Andro
    • Aug 26 2014 | 1:54 am
      Hi Andro,
      have you had a chance to look @ the patches and see what I mean't
      thanks man
    • Aug 27 2014 | 1:00 am
      you are correct in you description of how jit.unpack works.
    • Aug 27 2014 | 3:08 am
      Thanks a lot Rob I appreciate the confirmation. Have you had time for a quick peak @ the patches?
      in all cases thanks a lot for all the great work :-)
      Can't wait for Max7