jit.unpack and gl geometry (this should be easy)
I thought I'd figured out [jit.unpack] several times but I don't think I do.
[jit.unpack 2 @jump 3 4 @offset 0 1] please correct me if I am wrong.
when objects like jit.gl.gridshape/videoplane/mesh etc. are set to @matrixoutput 1 ,
they output 12 planes. Appendix B explains what they are.
-to see the result you either connect directly to jit.gl.render.
or use a jit.gl.mesh or ...
thanks
phiol
Its not at all clear to me what your question/problem is.
Hi Andro, thanks for the response.
Basically I just want to confirm if this is the correct way jit.unpack functions.
It's to solve part of a few patches.
For example, here below are two of them;
1.
2.
Thanks a lot Andro
Hi Andro,
have you had a chance to look @ the patches and see what I mean't
thanks man
phiol
you are correct in you description of how jit.unpack works.
Thanks a lot Rob I appreciate the confirmation.
Have you had time for a quick peak @ the patches?
in all cases thanks a lot for all the great work :-)
Can't wait for Max7