jit.window on a Retina display


    Jun 21 2015 | 5:43 pm
    Hi, long time since I've posted. I'm still on Max 6 and am looking for a few hints as to how I render @2x to a jit.window when on a Retina display? I have found references to @high_res however I believe this applies to the new jit.world in v7.
    Any hints would be much appreciated :)

    • Jun 21 2015 | 8:55 pm
      @high_res is also available as an attribute of jit.gl.render. enabling that on your jit.gl.render object will enable high-resolution rendering for that context.
    • Jun 21 2015 | 9:07 pm
      I'm getting the following when I try it:jit.gl.render: "high_res" is not a valid attribute argument Max 6.1.10. Is there anything else I should be doing?
    • Jun 21 2015 | 9:10 pm
      sorry misunderstood. yes this is a new feature of max 7.
    • Jun 21 2015 | 9:12 pm
      Can it still be achieved through some texture trickery in Max 6?
    • Jun 21 2015 | 9:21 pm
      you could try capturing via jit.gl.node @capture 1 @adapt 0 and set its @dim to 2 x your current window width and height.
    • Jun 21 2015 | 9:37 pm
      Nope, that didn't do the trick - I guess the videoplane isn't aware of the physical vs logical pixels so it doesn't matter how high resolution texture you rendered into it, it'll always output to the logical pixels. Thanks for the idea though :)
    • May 04 2016 | 5:51 pm
      I've finally taken the plunge and upgraded, so I can now have all the retina goodness! However, I have a couple of questions about the high_res attribute now that I'm interested in understanding a bit better.
      First off, is it ok to enable this on all patches regardless of if the target is retina or not (e.g. Does enabling this use the display's scale factor to automatically choose the resolution it's rendering at, or is it blindly saying "render for retina"?)
      Secondly, on Windows, will enabling this attribute allow the renderer to adapt and render correctly for 150/200/300% scaling factors?
      Cheers :)
    • May 05 2016 | 3:17 pm
      First off, is it ok to enable this on all patches regardless of if the target is retina or not
      yes
      Secondly, on Windows, will enabling this attribute allow the renderer to adapt and render correctly for 150/200/300% scaling factors?
      hi_res is not supported on Windows.
    • May 06 2016 | 6:33 am
      Thanks for the clarity Rob :)