i have a question about jit.window and performance:
i want to render with a pretty big resolution, actually over 7000x1024 with a multi-monitor-solution, but when the jit.window gets a resolution over 3969 of the x-value the performance gets really bad suddenly - the jump is exactly between 3969 and 3970 of the x-value.
i am rendering a sphere with a texture of 4000x2000 (with jit.gl.sketch) and 3d-text, but i think it is a jit.window-problem. when rendering only 3d-text the problem is the same. is there a limit of jit.window or what could be the problem?
i sent the patch, the example texture can be found here (actually not needed):
thank you for any help
ps: version: windows:max/msp 4.5.5, jitter 1.5.2