I try to work a png sequence as a texture on a mesh, and play this in front of a background image.
I have put a background image but I can not manage to make my png sequence look transparent on it. (png sequence is the rectangle going left and right). A black rectangle always appears. I saved my pngs transparent in photoshop.
Does anyone have any ideas about why this happens and how can i solve it? Is it because the jit window cannot be made transparent? Do i need to use other jit gl objects?
I'd really appreciate any help about this issue.
Thanks in advance.