jit.window transparency

    Apr 29 2013 | 4:06 pm
    I try to work a png sequence as a texture on a mesh, and play this in front of a background image. I have put a background image but I can not manage to make my png sequence look transparent on it. (png sequence is the rectangle going left and right). A black rectangle always appears. I saved my pngs transparent in photoshop.
    Does anyone have any ideas about why this happens and how can i solve it? Is it because the jit window cannot be made transparent? Do i need to use other jit gl objects?
    I'd really appreciate any help about this issue. Thanks in advance. Cansu

    • Apr 29 2013 | 10:16 pm
      on the gl objects you wish to make transparent, set @blend_enable 1 @depth_enable 0, and control the drawing order with the @layer attribute. please search the forum before posting, this has been answered many times.
    • May 01 2013 | 6:32 pm
      I have checked the forum before but still I couldn't solve my problem. Sorry if I am missing something. I tried to do what you've said, it doesn't work. When i do it, it doesnt show my texture on it and it is not transparent. I am sending the screen shots of how it looks. Am i doing something wrong?
      Thanks a lot. Cansu