jit.world and remove plane
hi guys, any suggestion on how remove plane using jit.world? with jit.phys.world was pretty easy, now I can't remove the plane z from my patch.
check out the "sendphys" message. it allow you to send any message or set any attribute on the internal jit.phys.world object. remove_plane is actually an integer attribute, so to remove plane z send "sendphys remove_plane 3" to the jit.world object.
Max Patch
Copy patch and select New From Clipboard in Max.
thanks a lot. It's the same way I've tried, but It doesn't seem to be working.