Jitter and motion detection
hey im kind of new to jitter and was wondering if it is possible to create a matrix within which random particles are generated that respond to motion detection so that they move ?
i know max msp is capable of a lot but i dont know where to start concerning the generation of graphics that respond to motion, if anyone can give me any advice i would seriously appreciate it.
many thanks for any and all help
Here is a fun patch to get you started,
it's not exactly what you asked for but it's fun ;-)
here is a very very quick way to do motion detection.
There are many ways to do this but here is a quick one I thought of.
I needs a bit of tweaking but gives you a good start.
Hack my 2 patches see what you come up with ;-)
Hi First Last,
What I'm seeing in your patch is that you took a path that goes down the phys way.
By the using jit.phys.multiple your are create a bunch of rigid bodies.
(Just drop a jit.gl.physdraw @enable 1 and you will see this.)
As you can see, the movement of each particle is done with physghost.
Now I'm now sure on the esthetique you want as a final result, but what you have to do
is create a to make your camera physical so you can create collisions with these bodies.
2 things that come to mind is, (Maybe other folks on this forum will have better solutions but...)
-create a jit.phys.body
-the other way is the use a jit.phys.body with @shape dynamic mesh with your binary
black&white colored (3rd from the top) plane. This way you will draw a physical dynamicmesh with the white pixels. here is a little patch below for the dynamicmesh.
I use this setup with a kinect camera quite a lot. works quite well :-)
Let me know how it goes.
wow after a little tweaking that patch you uploaded works perfectly ! im gonna have to mess around with it a bit, but that is a great patch, thanks !!
You mean the last one involving jit.phys.ghost ?
My pleasure I'm glad you're getting what you want.
Maybe it's would be a good idea to move this thread to the Jitter forum.
Good luck with the tweaking
phiol
yeah the last one using jit.phys.ghost, thanks for all the help, i really appreciate it :) !!
easiest way to get something going is to use the posenet node-for-max example. the patch below will track your nose, and can be used as a direct replacement for your mouse-message input.
Hi. I tried the PoseNet Example but nothing happens. I also manually installed the node routines but when I hit start in the patcher. Well....I get nothing.
Also loaded a seemingly newer version of the patch from the original author, nothing.
I know I'm missing something but I don't know what.