Hello! I have a project I'm creating for a class and I haven't really worked with Jitter before. I want to be able to take the sample 3D sphere object that you get in the jitter examples and control its position using TouchOSC (using the XY Pad, or a combination of faders that changes the XYZ coordinates or something). I think Jitter handles mouse motion with the jit.handle object, so it would be something overriding or connected into that. Thoughts? I'm open to using OSCemote as well.
I've been told I can use jit.anim.drive or jit.phys.point2point? Does this make sense? Is there an example of how I can control the movement of a 3D object with a remote OSC controller?