// create a [jit.noise] object for attractor generation
var attgen = new JitterObject("jit.noise");
attgen.dim = ATTRACTOR_COUNT;
attgen.planecount = 3;
attgen.type = "float32";
if I don't want random attractor points, but generate a 3plane float32 matrix in Jitter, how can I then feed this jitter-generated-matrix into the JS-File and replace the jit.noise with it?