I am relatively new to Jitter and OpenGL. I am currently working on a simple OpenGL performance and I wanted your advice on this.
When you are using jit.gl.gridshare and let's say, you want to have a sphere move in a circle, the best way to go about it is to modify the XY numbers in [pak position 0. 0. 0.] with [line] and [linedrive]-type of ramps, in order to create movement or is there an easier way to create simple type of movements? Or a more intuitive jit object to create movement for 3D objects?
Thank you, and very sorry for the very vague nature of this question.