Jitter OpenGL output question

Indexical's icon

Hi guys,

I have a question about Jitter's output capabilities. I'm going to be working with a 3D immersive work wall which uses infra-red head tracking to allow you to 'walk around' OpenGL scenes to create an interactive A/V installation. The propriety software that is used by the system accepts quad-buffer stereo OpenGL images, can these be outputted directly from Max or will I need to program a C++ extension to use the display? I've had a look but not found an answer as yet.

Thanks very much for your help,

Sam

cap10subtext's icon

Nope, check out the Cosm objects, they do passive and active stereo, should work for your purposes (I think...)

Indexical's icon

Thanks very much! I'll have a look and see what they can do.