Jitter OpenGL output question

    Apr 06 2011 | 12:46 pm
    Hi guys,
    I have a question about Jitter's output capabilities. I'm going to be working with a 3D immersive work wall which uses infra-red head tracking to allow you to 'walk around' OpenGL scenes to create an interactive A/V installation. The propriety software that is used by the system accepts quad-buffer stereo OpenGL images, can these be outputted directly from Max or will I need to program a C++ extension to use the display? I've had a look but not found an answer as yet.
    Thanks very much for your help,