Jitter Particle System render issue.


    Aug 04 2014 | 12:57 pm
    I'm trying to build a particle system in Jitter, Its a rebuild of something I did years ago in processing.
    I'm making a matrix with x, y, and z positions and I'm totally failing to get them to render using jit.gl.render (is it my scaling?!)
    I'm sure I'm making a very basic mistake and I'd really appreciate it if someone with a bit of jitter knowledge could have a look at my patch and let me know whats up!

    • Aug 04 2014 | 1:31 pm
      Ah looks like it was my scaling and there was a rouge unconnected object in the patch which made it hard to work out. This works - is it possible to use the handle to rotate the camera around the points?
    • Aug 04 2014 | 4:04 pm
      use jit.gl.mesh for this: