Jitter Particle System render issue.
I'm trying to build a particle system in Jitter, Its a rebuild of something I did years ago in processing.
I'm making a matrix with x, y, and z positions and I'm totally failing to get them to render using jit.gl.render (is it my scaling?!)
Max Patch
Copy patch and select New From Clipboard in Max.
I'm sure I'm making a very basic mistake and I'd really appreciate it if someone with a bit of jitter knowledge could have a look at my patch and let me know whats up!
Max Patch
Copy patch and select New From Clipboard in Max.
Ah looks like it was my scaling and there was a rouge unconnected object in the patch which made it hard to work out. This works - is it possible to use the handle to rotate the camera around the points?
Max Patch
Copy patch and select New From Clipboard in Max.
use jit.gl.mesh for this: