jitter patch works only after editing one specific object (adding a space-char)

    Mar 31 2010 | 7:51 pm
    can anybody tell me how to make this patch run without having to edit the specified object ( it is enough to get into edit mode and add a space character at the end) every time the patch is loaded? it is actually necessary to do so everytime I make changes at other jitter gl-objects as well.
    I am running OS X 10.6.2 / MaxMSP 5.1.3
    (for the curious: it plays with alpha layer textures on jit.ql.videoplanes):

    • Mar 31 2010 | 8:05 pm
      you have to set @depth_enable 0 on both video planes. then you need to handle the ordering of draw calls yourself. an easy way is to use the @layer attribute. set @layer 1 on the bottom videoplane (the bfg one), and @layer 2 on the top videoplane (the gradient).
    • Apr 01 2010 | 9:51 am
      many thanks!!