Jitter / Perf issue
Feb 19 2014 | 10:46 am
Hi
I am new to this community and a beginner with Jitter.
I have a very straightforward issue which I am sure someone can help me with.
I need to display in a CPU-effective way a 3D object which is just a cloud of numerous (possibly > 500k) points. I don't care about building volumes, surfaces, textures.
Just the plain cloud of points.
By display, I mean, obviously, zoom into, rotate, translate. The kind of stuff jit.gl.render can do.
Help !