Jitter + Poly, Speed?
I'm working on a patch that can dynamically load different jitter patches through poly. However, when running a poly with just a jit.noise object in, the frame rate I get out is about 5 fps. (running with qmetro 30). Running this object not enclosed in a poly I get 30 fps.
no idea. please post a patch.
When making an example patch, I discovered the cause of the problem, the poly was wrongly connected to the massive chain of objects. Thanks anyway!