Jitter & Quartz Composer
I"ve really searched the web on this but couldn"t find anything..
Is there a possibillity to prototype Shaders in QC and then export them for use in jitter? And if so, how? Sorry if this is too QC specific..
Thanks a bunch!
you can write your shaders in qc and then wrap then using the jxs files in jitter.
Yes.. i see, using the glsl Shader object in QC and so on. BUT,
I read in another thread, that actually giving a primitive a texture in QC, and applying Light is also "making a shader". So it seemed possible to kind of export these simple things as a jxs file somehow.
Basicly it seemed like a possiblility of making a shader without learning GLSL or HLSL or other text oriented programming languages. Is there any? sorry for may laziness, but there must be a way to modularize shader creation. Especially vertex shaders would be a big help. so if anybody knows something like that you would make me really happy,
Thanks,
Woyteg
Just learn GLSL. This shortcut will slow you down more than help you. Seriously.
HLSL is not supported by jitter. As vade says it is better to read some tutorials on GLSL and learn it, something like this:
http://www.lighthouse3d.com/opengl/glsl/
quartz examples can be ported once you know how to wrap the shaders using the jxs file. Take a look how things are done with it.
thanks Both!
Yes, i am sure it's the best to do so, but i mainly concentrate on making music and since i am not able to code C, or openGL or glsl, i thought there could be a less time consuming solution. Like max instead of.. i dont know.. C?
:)
Thanks tough
There's a very high likelihood that if you share with us what you are trying to accomplish, we could help you find a solution that involves very little "code". Jitter comes with a whole mess of ready-to-use shaders (Cycling '74/jitter-shaders, examples/jitter-examples/render/slab-helpers), and it may be that what you want to do is just a matter of sticking jit.gl.slab objects together.