Jitter shader


    Oct 06 2013 | 6:47 pm
    HI I'm trying to replicate this shader http://glsl.heroku.com/e#11398.1 with Max, but I don't understand how to load the shader. Can someone give me an hint? I rewrite the shader inside a jxs file (see below) I really appreciate your help. Thanks. Paolo

    • Oct 06 2013 | 6:49 pm
      I can upload the shader, here it is
      the first time I write a shader
    • Oct 08 2013 | 7:26 pm
      cool shader! here ya go.
      the time parameter can be generated using cpuclock mouse coordinates are output from the jit.window. resolution should be set from the size of the jit.window.
    • Oct 08 2013 | 8:24 pm
      cool ya!! thanks Rob, with your help I write my first shader, finally!
    • Feb 23 2015 | 9:16 am
      Hi Rob - your patch should load and run the .jxs file in the post above?
      i guess i need to save this as shader_test.jxs?
      Where do I need to save it for your patch to work?
    • Feb 23 2015 | 12:11 pm
      @artoo : copy the shader text in Flecheria's post into a blank text file, and save it as shader_test.jxs somewhere in your max search path ; then copy and launch Rob's patch (don't forget to either double clic the loadmess objects or save and relaunch the patch)
    • Feb 23 2015 | 12:59 pm
      Thanks vichug!!!