Hello I've been trying to learn to use OpenGl shaders in Max by porting in some other people's work from the GLSL Sandbox website and Shadertoy website such as this http://glsl.heroku.com/e#11627.0
. I can get them to work very well except the resolution always look much worse on my end.
GLSL Sandbox has a dropdown menu that lets you select different levels of anti-aliasing. I can't find any reference explaining what exactly this is doing. Does anyone know how I can achieve similar anti-aliasing/upsampling in Max?
I would appreciate any help!