For those of you not familiar with Animata, it is a cross-platform open source real-time animation software for live performance.
I was wondering if anyone had explored the idea of putting together something similar in Max. At the end of the video, you can see how they are doing the animation. Basically they build a skeletal model and texture map images on to the model. Then animate vertices with audio input. Does anyone have an example that does this? Another exciting idea would be to add jit.phys objects in the mix. That would give the puppets very natural movements.
I welcome peoples thoughts and feedback