Jitter Visuals Controlling Audio
are there any central resources on how one would map an object in Jitter [Gl and otherwise] so that you could visually control MSP/MIDI/AUDIO?
I see tonnes of audio reactive patches, but can't find too many useful resources on how visuals could control audio [such as animating or moving a graphic to produce sound]
I understand spill/peek/poke seem to be central to this - but anybody got some tutorial links/advice from outside the documentation?
Many thanks
some terms to search for in the forums:
color tracking
jit.findbounds
cv.jit package
cv.jit.blobs
cv.jit.label
blob tracking
background subtraction
Thanks Rob, that's been very helpful!