Jitter/OpenGL inside a Poly~?
Is it possible to run jitter or openGL functions inside a poly~? It'll affect how I design the patch I'm working on, so I'd like to know before I get too far in and waste a bunch of time trying to make it work that way...
In short, yes.
Check out Randy Jones' OpenGL poly~ example
Excellent, that's a very helpful example! Thanks much.
The OpenGL poly~ example cited for running Open GL inside a poly~ is a dead link. Does anybody have similar information?
Thx!
Mucho gracias, Pedro! ;)