Jitter/OpenGL inside a Poly~?

MuShoo's icon

Is it possible to run jitter or openGL functions inside a poly~? It'll affect how I design the patch I'm working on, so I'd like to know before I get too far in and waste a bunch of time trying to make it work that way...

spectro's icon

In short, yes.

Scott Fitzgerald's icon
MuShoo's icon

Excellent, that's a very helpful example! Thanks much.

jeffburger's icon

The OpenGL poly~ example cited for running Open GL inside a poly~ is a dead link. Does anybody have similar information?

Thx!

Pedro Santos's icon

Here's a very simple example.
You control each object through the "target x" message, x being the object's voice (instance).
"target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects...

4694.PolyJitterExample.zip
zip
jeffburger's icon

Mucho gracias, Pedro! ;)