Hi, I have been using Max as a control surface sending values to Blender3d over OSC, Blender's Game Engine is very good with 3d but theres no cross platform way of getting video into it so im thinking of using Jitter instead. I have a few questions regarding Jitter's OpenGL Engine?
Id like to be able to move preloaded .obj(or whatever) shapes around in 3d space- Does this require jit.gl.sketch and if so which commands should i be looking at?
And how about moving camera's around, also is it possible to have multiple cameras and switch between them- which commands should i be looking at?
Lastly is it possible to edit the vertex's of shapes once they have been loaded in, ie move the corners of an object about?
Thanks very much