js jit.gl.sketch to external texture
Hello all,
I am creating a video patch that will begin as static, and slowly evolve into film grain layered over a video (going for a black and white film effect over live feed, with variable density on the amount of 'dust')
I have created a my dust/scratches patch using jit.gl.sketch within a javascript file. It works fine as a standalone, as it goes straight from the js file to the jit.window.
However, I would like to use this as a texture, and mix it in with few other patches, also using gl objects.
How would I convert this into a texture? I tried creating an external jit.gl.sketch object of the same name, and followed instructions on using jit.gl.node from another forum, but no go.
I have attached the patch/code. Any help troubleshooting this would be appreciated.
Thanks!
Sara
your render context needs to be higher than your jit.gl.sketch:
Thanks for the quick reply! Whatever is attached to the right inlet of the gl.pix object didn't load properly... it says (jit.playlist) over a box of slanted lines, and tells me it is a juibogus when I right-click on it.
I tried to re-create the patch with fresh objects, and it didn't work, but when I copy and paste yours and fix the names to match the bigger patch, using the same js file, it works like a charm.
I'm happy that it's working, but i'm wondering what that object was, and what operations it may have performed on the gl.pix?
jit.playlist is a max 7 object.