JS: loading textures on start up


    Jan 06 2007 | 2:03 pm
    ok..... last one(I hope.) I'm trying very hard to follow the documentation here. I hope this isn't something stupid because I really feel bad asking for so much help.
    the problem here, is that it takes 3 tries to get a texture loaded in jit.js. in max it appears that jit.gl.texture makes max wait until its done loading the file. but in javascript, it lets JS executing the code. any work arounds for this?
    ///////////////////////////MAX
    ////////////////NAME THIS testTexture.js autowatch=1;
    var changeMeToAValidImagePath = "moooooooo" var myrender = null; var dirtTexture =null var background = null var myrender = new JitterObject("jit.gl.render","zoe");
    function loadbang() { post("begin loadbang--n"); dirtTexture = new JitterObject("jit.gl.texture","zoe") dirtTexture.name = "dirt" dirtTexture.file = changeMeToAValidImagePath post("dirtTexture.dim AFTER dirtTexture.file assignment: ,",dirtTexture.dim,"n");
    background = new JitterObject("jit.gl.gridshape","zoe") background.shape = "plane" background.texture = "dirt";
    draw(); }
    function draw() { myrender.erase(); myrender.drawclients(); myrender.swap(); }