Jump to loop start with jit.qt.movie


    Mar 13 2014 | 12:22 am
    I'm working on a project with several screens controlled over udp. I'm trying simply to restart the playing of a loop and jump to the first loop point as defined with looppoints. I now worked around this by calculating where this point in frames should and jump to that, but something is a little of then. Is there any simpler method to jump to a beginning of a loop?

    • Mar 13 2014 | 11:18 am
      I've got the recalculation to frame number working now. Still is quite a workaround for something seemingly so basic as restarting a loop. Isn't there a more simple method?
    • Mar 13 2014 | 10:25 pm
      Use getloopstart to get the loop's starting time, then use that value to set the time attribute.
    • Mar 15 2014 | 11:43 am
      Thank you Christopher! I assumed there was an attribute to do this, just couldn't find it in the reference.