Jump to specific cue points?

    Feb 14 2012 | 6:08 pm
    From the the LOM (Live Object Model Reference) it seems it is NOT possible to jump to a specific marker/cue point using MaxForLive commands.
    I can only find things like "jump_to_next_cue".
    Is this correct? Any known workarounds?

    • Feb 14 2012 | 9:11 pm
      Cue points are children of the Song class numbered from 0 to N (just like tracks or scenes).
      You can jump to a specific point by using its path and call the ‘jump‘ function.
    • Feb 14 2012 | 9:29 pm
      Thanks so much for the suggestion, but I don't think that will work very well for what I want. I want to have, say, 20-30 locators, and jump at will between them. With the solution above, with each locator having its own object, this would become very messy - I think.
      Strange that this hasn't been done in a more easy way, considering it's possible to assign keys and MIDI notes to locators.
      EDIT! Never mind, figured it out! Since live.object accepts "id" messages, there are no problems sending "id 1", "id 2", "id 5" messages etc. into the right inlet of live.object, at least after the "live_set_cue_points" have been triggered once. That makes this a lot easier ... thanks!
    • Jan 14 2014 | 3:04 pm
      Thank you BROC and OIVINDI! I've been pulling my hair for the last hour. The little word "call" worked the magic.