Just a quick question about delay

    Dec 29 2012 | 12:59 pm
    I'm following the absolute basic delay tutorial, and instead of using 'adc~' as the audio input, i'm using a 'buffer~' object and for some reason i'm not getting any signal.
    I'm really new to max/msp and still getting used to everything, but any guidance would be very helpful, thanks a lot.
    p.s. there is a part of the patch that isn't copy and pasted which is just an audio loop being connected via 'buffer~' and the waveform shows and plays normally in the rest of the patch, just not when it is being run through the delay.

    • Dec 29 2012 | 1:07 pm
      hey. In the patch you posted, there's no buffer the grrove object can refer to. The groove object needs a signal input for playback speed. It also needs the message "startloop" and "loop 1" if you want it to loop. The delay part seems ok to me. Meter~ for example is your friend if you want to check where in the signal flow is your mistake and you don't get any signal. Also there is under "debug" the point "probing". If you switch that on and pointy on a signal patchchord with the cursor, you get some level metering, so you can also see... Hope that helps. Cheers
    • Dec 29 2012 | 1:07 pm
      Well, one basic problem with the portion you posted is that there's no buffer called 'audio' in the patch. Groove plays the buffer object that it is associated with, and without the buffer, the groove has nothing to play.
    • Dec 29 2012 | 1:08 pm
      right at the same time :)
    • Dec 29 2012 | 1:18 pm
      ok here is the rest of my patch so everything can be seen in context :)
    • Dec 29 2012 | 2:18 pm
      did you even read what i told you?
    • Dec 29 2012 | 2:21 pm
    • Dec 29 2012 | 11:38 pm
      cheers my friend! i managed to get the delay to turn on and off when i want to as well, one last super quick question then, wha does the 'sig~' object do and why was it needed?
      again, thanks for the help!
    • Dec 30 2012 | 2:21 am
      [sig~] tells the [groove~] object how fast to play back the sample. Try attaching a [flonum] to the [sig~] object and see how this changes the sound of the sample. Try checking out the help file for [groove~].