Kick Drum synthesis clicking issue
Hi There,
I'm trying to synthesize a kick drum sound. My patch works pretty well right now however the patch clicks when the sound is repeated quickly. I have a 'reset phase' section of the patch to stop clicking and it works when the kick sound is made alone. However if the sound is made multiple times in quick succession it begins to 'click'.
This "synthesised kick sound" cklicks if ramp gets retriggered
faster than what length of the ramp is.
check domain settings of the function object
Ah yeah that makes sense, would you happen to know how to stop this clicking with long function envelopes? i.e having a kick with a long decay that retriggers without the click?
To avoid clicks you can also put your patch into a poly~ object (then increase the number of voices) and/or use adsr~ as an envelope (enable @legato and adjust @retrigger).
Thanks a bunch!
Amazing man thanks!