Let me start by saying that if I'm missing a really obvious 'how to' guide for kinect and max somewhere, or another post, please feel free to direct me! I have been looking, but thought a post might also shed some light on this new world of fun.
I've just bought a kinect and am itching to try it in the delightful world of max 6 (of which I've recently upgraded from 5).
And I've been trawling alot of sights, as obviously this is far from plug and play. The main one I've found is this:
So there's a few key questions I've got:
1) Do I need to upgrade my MAC OS from 10.5.8 to a version of 10.6 in order to get a kinect to work with max 6? (I'm runnng a macbook pro 2.5ghz 2gb RAM Intel).
2) Does the jit.freenect.grab work with max 6? I seem to be getting an error in my max window after installing it saying:
jit.freenect.grab: unable to load object bundle executable
2012-01-02 20:49:33.067 Max[416:20b] Error loading /Applications/Max6/Cycling '74/jit.freenect.grab.mxo/Contents/MacOS/jit.freenect.grab: dlopen(/Applications/Max6/Cycling '74/jit.freenect.grab.mxo/Contents/MacOS/jit.freenect.grab, 262): no suitable imag
e found. Did find:
/Applications/Max6/Cycling '74/jit.freenect.grab.mxo/Contents/MacOS/jit.freenect.grab: unknown required load command 0x80000022
3) Terminal, it's been a while since my DOS days, so I'm a little rusty with an interface like that. I know that the tohm judson guide uses macports, while the open kinect also recommends fink and homebrew. I have installed macports but to no avail, and seemed to have better luck with homebrew, but it detected macports and suggested i remove it before using it. And now I've confused myself....
So, there is a question here! Two parts:
Which is preferable for a newb?
And, how do I remove the other one? :)
Many thanks in advance!