Kinect for Windows v2


    Oct 17 2014 | 2:04 pm
    Hello,
    perhaps I'm missing something obvious but I am having great difficulty in finding a way to use the Kinect for Windows v2 with Max. Has anyone had any luck with this?
    Cheers,
    Carey

    • Oct 19 2014 | 4:38 am
      I'll be offering a free bridging app to pipe data in via OSC soon.
    • Oct 19 2014 | 3:33 pm
      good to know kcoul ! looking forward to your osc bridge. will it be availible for mac or pc ? having the kinect stuff in a seperate application is great. so it is much more flexible than an external.
      9999$ from the hidale shop seem a bit overpiced :-)
      pc
    • Oct 19 2014 | 3:53 pm
      having the kinect stuff in a seperate application is great. so it is much more flexible than an external.
      I don't see how that 's more flexible. Usually it's quite the opposite. But you can very well do that with an external if you like. Export your kinect patch to a standalone app and have it send its output to whatever you need to receive it using UDP/OSC. I do it to have the kinect processing running in entirely independent CPU threads.
    • Oct 19 2014 | 3:58 pm
      Presumably this app would work for the OSC piping: https://github.com/microcosm/ofxKinectV2-OSC
    • Oct 19 2014 | 6:05 pm
      dp.kinect is really good. v2 is in beta, you can join it for free (and will cost very little after that, v1 was €25 I believe)
      The of thing looks also interesting
    • Oct 19 2014 | 6:42 pm
      +1 for dp.kinect
    • Oct 19 2014 | 8:55 pm
      Oh yeah +1 for me too!
    • Feb 27 2015 | 9:08 pm
      Have you compared the latency between the dp.kinect2 and the ofx ?