Kinect Skeleton Data


    Mar 16 2012 | 1:23 pm
    Hi everyone, is there a 'simple' way to get skeleton data working in a max patch? I've done a little research but keep running into things saying I need to use OSC stuff and 'Synapse' with OpenNI.... which is very confusing. Any help would appreciated Bests J

    • Mar 16 2012 | 7:35 pm
      my external jit.openni is one option for you. https://github.com/diablodale/jit.openni
    • Mar 17 2012 | 12:48 pm
      Wow this looks great - I'm on mac though, is there an .mxo? Many Thanks J
    • Mar 31 2012 | 10:21 pm
      I'd love to get this for mac too, is it an option?
    • Mar 31 2012 | 10:32 pm
      Macsters, see my posts re tohm judson's osceleton patch. I have only used it on pc, but osceleton on Mac is fully documented. Best Joe