Kinect Skeleton Data
Hi everyone, is there a 'simple' way to get skeleton data working in a max patch? I've done a little research but keep running into things saying I need to use OSC stuff and 'Synapse' with OpenNI.... which is very confusing.
Any help would appreciated
Bests
J
my external jit.openni is one option for you.
https://github.com/diablodale/jit.openni
Wow this looks great - I'm on mac though, is there an .mxo?
Many Thanks
J
I'd love to get this for mac too, is it an option?
Macsters, see my posts re tohm judson's osceleton patch. I have only used it on pc, but osceleton on Mac is fully documented.
Best
Joe