I just thought id post about i program i created for the start of my final year research project as i imagine some people here may get some use out of it.
Using the offical SDK for windows the program takes data from the Xbox Kinect and sends it to Max/Msp via OSC. By using the Ventuz OSC C# wrapper it packs all the X, Y, Z data for all the skeletal points into an OSC bundle and sends that to Max where it was unpacked in the patch.
The data sent from the Kinect is the unchanged co-ordinate system of values in metres rangeing from -1 to 1 for all three axis for both players.
That being said the data sent from Kinect to Max can be used by any device that is capable of reading OSC packets .The format of the OSC message is
/joint/skeleton_[1/2]/[joint] x, y, z
This is a simple implementation allows quick and easy access to the full power of the kinects skeletal tracking in windows for users of the offical SDK over OSC. I hope it can be of some use.
Iv tested this on my Windows 7 x64 machine running Max 5, the download includes the program, source code and patches.