Last frames not played with @loop 0
I have been testing Vades "movie optimization patches" (thank you Vade)
But, i noticed that, if one ads @loop 0 atribute to jit.qt.movie object, the movie does not play to the end (last couple of frames are not played). Why? Cant figure it out. Everything works fine, if just use plain jit.qt.movie object, but if this openGl stuff is added it suddenly does not play the last frames. Probably something to do with render order/timing?
I'm using max 4.6.3 + Jitter 1.6.3.
Max Patch
Copy patch and select New From Clipboard in Max.
if you switch off unique attribute to jit.qt.movie, it should be playing all the frames.
ok, glad someone else caught this. waiting for a fix on this; using unique 0 is a waste.