Last frames not played with @loop 0

    Nov 21 2009 | 3:03 pm
    I have been testing Vades "movie optimization patches" (thank you Vade)
    But, i noticed that, if one ads @loop 0 atribute to object, the movie does not play to the end (last couple of frames are not played). Why? Cant figure it out. Everything works fine, if just use plain object, but if this openGl stuff is added it suddenly does not play the last frames. Probably something to do with render order/timing?
    I'm using max 4.6.3 + Jitter 1.6.3.

    • Nov 29 2009 | 12:00 am
      if you switch off unique attribute to, it should be playing all the frames.
    • Dec 04 2009 | 10:45 pm
      ok, glad someone else caught this. waiting for a fix on this; using unique 0 is a waste.