Lemur: Change Color of Objects from MAX

    Jun 13 2013 | 4:25 am
    Can anyone tell me some useful way of changing colors of controllers on the Lemur App (iPad) in a meaningful way? Liine's manual is terrible ... They say something about three values (float from 0. to 1.), but I found out it works with this kind of message via OSC: /OBJECTNAME @color "integer" "integer", whereas I cannot see any changes with the first integer, but it is necessary to be send, as only the second one changes the color. However, it is a RGB number from 0 to 8.355.711. I don't know how to do the math to get a color menu together to easily change the color in MAX. I tried the swap object, but without success ... any hints are welcome!

    • Jun 13 2013 | 11:32 am
      this should work :
    • Jun 13 2013 | 6:13 pm
      Mathieu, thank you so much! That did it. For lemur you just have to pack another integer (0 or any number) before the color number to make it work. As I said: I don't know what the number is for, as I cannot see anything changing with different values.
    • Jun 13 2013 | 7:33 pm
      Edit: I found it in the menu of the Lemur now: the first integer is for the color of the background ... But in the forums I found many entries, this was a mistake and the RGB value has to be set with three floats (R, G and B). This however only applies to the internal Lemur scripts ... that is why I have asked them repeatedly to make more detailed documentation available for sending messages via OSC. But they insist, the manual is sufficient. Well, I will keep insisting, that it is NOT! :-)
    • Jun 13 2013 | 8:55 pm
      Hey, while on this topic, has anyone figured out an elegant way of sending an RGB matrix to lemur objects?
      I've been unpacking/packing matrices and it gets really ugly...
    • Jun 13 2013 | 9:33 pm
      Thanks man! Didn't know about the quotations ...